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Rogue Outpost Weekly League season 3 round 5: Jason Simmons (First Order) vs Nébal (Rebel Alliance)

Publié le par Nébal

 

Rogue Outpost Weekly League season 3 round 5! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

This league, run by the Rogue Outpost from the UK, is a casual competition with a fun twist: for each round there are specific list building rules. There they are:

  • Round 1: your squad cannot contain small base ships and can only contain one large base ship.
  • Round 2: your squad cannot use upgrades. This includes configurations.
  • Round 3: your squad must be Hyperspace legal.
  • Round 4: each player must bring six obstacles. When placing obstacles ignore standard placement rules.
  • Round 5: your squad cannot be from a faction you’ve used in weeks 1-4 and each ship must carry a device, missile or torpedo.
  • Round 6: using the YASB “Multi-Faction” option, you list must include ships from at least three factions.

 

I really like this kind of tournaments that compel players, most of the time, to be creative and not rely on the current meta, which can be quite boring after some time. And I really enjoyed season 2.

 

For this fifth round, therefore, I couldn’t play Galactic Empire, Scum and Villainy nor First Order, having played them before during the league. And we had to fit missiles, torpedoes or devices on each ship…

 

I have been paired with Jason, a very nice player from the UK, who brought the following First Order list, with the new ships of Fury of the First Order:

 

TIE/wi Whisper Modified Interceptor•Kylo Ren – 70

•Kylo Ren – Supreme Leader of the First Order (63)

Proton Rockets (5)

Enhanced Jamming Suite (0)

Predator (2)

 

TIE/se BomberFirst Order Cadet – 43

First Order Cadet (32)

Ion Torpedoes (4)

Proximity Mines (6)

Feedback Ping (1)

 

TIE/se BomberFirst Order Cadet – 43

First Order Cadet (32)

Ion Torpedoes (4)

Proximity Mines (6)

Feedback Ping (1)

 

TIE/se BomberFirst Order Cadet – 43

First Order Cadet (32)

Ion Torpedoes (4)

Proximity Mines (6)

Feedback Ping (1)

 

Total: 199/200

 

As for myself… I played Rebels. And I feel dirty…

 

T-65 X-Wing•Wedge Antilles – 66

•Wedge Antilles – Red Two (54)

Plasma Torpedoes (7)

Servomotor S-Foils (0)

R2 Astromech (5)

 

BTL-A4 Y-Wing•“Dutch” Vander – 55

•“Dutch” Vander – Gold Leader (40)

Concussion Missiles (6)

Proximity Mines (6)

R3 Astromech (3)

 

RZ-1 A-Wing•Sabine Wren – 40

•Sabine Wren – Daughter of Mandalore (35)

Proton Rockets (5)

 

RZ-1 A-Wing – •Jake Farrell – 39

•Jake Farrell – Sage Instructor (34)

Proton Rockets (5)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Victory for the Rebel Alliance, 200-75!

 

That’s weird, I’m not used to celebrate when the Filthy Rebels win… The game was a bit weird, actually, and but for Wedge Antilles, I didn’t really make use of the special abilities of my pilots nor their upgrades. It worked nonetheless, with my A-Wings, Jake more precisely, obtaining some useful blocks, damaging Kylo and then allowing me to take each First Order Cadet at a time and initiative-kill them. Wedge proved really useful regarding this, to be sure. And I had good dices, whereas Jason’s were not that good. He wasn’t used to fly those very recent ships, and I couldn’t blame it for that (I should try them, weird that I haven’t at this time); Kylo especially was probably too aggressive, and preventing his jam actions was huge. Boost and drop for the Cadets is really cool though, and Jason certainly deserved to kill “Dutch” this way.

 

Good game, Jason, and I wish you the best of luck for the last round!

 

Because, yes, next round will be the last one. And I’m 3-2 right now (I scored 200-0 for round 4 and certainly didn’t expect that, but I haven’t recorded the game since my opponent had no mic, too bad…). What strange salad will I play? I honestly have no clue… We’ll see!

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

Voir les commentaires

Balance of the Force 2 round 6: Nébal (First Order) vs Sean Oakley (Resistance)

Publié le par Nébal

 

Balance of the Force 2 round 6! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

Balance of the Force 2 is a tournament organised by the Tin Squadron, based in England. There are six rounds of swiss, one per week, so, yeah, this is the last one. Lists have been unlocked for a single day between round 2 and 3 (which coincided with the new points being implemented). After the swiss, there will be a top 16, and so on.

 

What makes this tournament peculiar and so interesting is that it is extended format, but with specific rules regarding list building. The main idea is that all pilots are split between three groups, based on their initiative values: the first group encompasses all pilots with initiative 2 or less, the second group is for pilots at initiative 3 or 4, and the third and final group is dedicated to all pilots with initiative 5 or more. Then the rule is that, for each pilot of the first group you play, your list must have a corresponding third group pilot, and vice versa. Group 2 pilots don’t need to have specific counterparts, and if the list has an odd number of pilots, then obviously the remaining odd pilot must be from the second group. There must be no more than three pilots of the same chassis.

 

Those were already the rules for the first edition of the Balance of the Force tournament. However, new rules have been added for this second edition: now, you may have no more than two ships of the same initiative; furthermore, you may have up to four group 2 pilots.

 

For this sixth and final round of swiss, I have been paired with Sean, a very nice player from the UK and fellow member of the Tin Squadron, the organizer of the tournament actually, who brought the following Resistance list, with tanky new Y-Wings, an old Han Solo and a tiny Vi Moradi:

 

Scavenged YT-1300 – •Han Solo – 77 (group 3)

•Han Solo – Jaded Smuggler (62)

•Rey (10)

Swarm Tactics (5)

 

BTA-NR2 Y-Wing•Zorii Bliss – 49 (group 3)

•Zorii Bliss – Corsair of Kijimi (40)

Advanced Proton Torpedoes (5)

Wartime Loadout (4)

 

BTA-NR2 Y-Wing•Corus Kapellim – 47 (group 1)

•Corus Kapellim – “Gentleman Flyer” (33)

Ion Cannon Turret (5)

Advanced Proton Torpedoes (5)

Wartime Loadout (4)

 

Resistance Transport Pod•Vi Moradi – 27 (group 1)

•Vi Moradi – Starling (27)

 

Total: 200/200

 

As for myself, I brought a First Order list, a quite silly one although it benefited of the new points:

 

Upsilon-class Command Shuttle – •Lieutenant Tavson – 73 (group 2)

•Lieutenant Tavson – Obedient Shuttle Pilot (64)

•Sensor Buoy Suite (4)

Pattern Analyzer (5)

 

TIE/sf Fighter – •“Quickdraw” – 54 (group 3)

•“Quickdraw” – Defiant Duelist (44)

Special Forces Gunner (9)

Fanatical (1)

 

TIE/sf Fighter – •Captain Phasma – 43 (group 2)

•Captain Phasma – Scyre Survivor (34)

Special Forces Gunner (9)

 

TIE/fo Fighter•“Muse” – 30 (group 1)

•“Muse” – Epsilon Leader (30)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Defeat for the First Order, 200-138

 

The early loss of Phasma was a blow (I really hoped she would escape the Advance Proton Torpedoes with this move, but she absolutely didn’t). And Swarm Tactics played a part in that. Those tanky Y-Wings with Wartime Loadout were hard to kill, and Han was Han (for some reason I always have difficulties to figure a YT-1300’s maneuvers). In the end "Quickdraw” could only do so much…

 

Good game, Sean! And thank you for the tournament!

 

 

But none of us made the cut anyway. I had pretty much no chance to make the cut before the game began; Sean was in a better position, but this ultimate victory wasn't enough in the end.

 

So, as the tournament ends for me, I am 3-3, although it would be more fair to say 2-3, since I was awarded the victory for round 5, my opponent having dropped before we could play our game. Not a very good performance, nope…

 

As the swiss end, I am 31st out of 69 players (counting only those who have played at least two games). First half of the ladder, but barely...

 

But that was a great tournament anyway. Thanks to the Tin Squadron for having organized it, and I certainly hope there will be a third edition!

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

Voir les commentaires

Rogue Outpost Weekly League saison 3 round 3 : Alaedar (Résistance) vs Nébal (Empire Galactique)

Publié le par Nébal

Rogue Outpost Weekly League saison 3 round 3 : Alaedar (Résistance) vs Nébal (Empire Galactique)

Rogue Outpost Weekly League saison 3 round 3 ! Et un rapport de bataille en français, cette fois, car j’ai été apparié avec le compatriote Alaedar...

 

Cette ligue, organisée par le Rogue Outpost, basé au Royaume-Uni, est quelque part entre le compétitif et le casual, mais avec un twist amusant : à chaque round, il y a des règles particulières de composition de listes. Et les voici :

  • Round 1 : la liste ne peut pas comprendre de petits socles et ne peut comprendre qu’un seul gros socle.
  • Round 2 : la liste ne peut pas comprendre d’améliorations, ce qui inclut les configurations.
  • Round 3 : la liste doit être légale au format Hyperespace.
  • Round 4 : chaque joueur doit amener six obstacles. Quand on place les obstacles, on ignore les règles habituelles de placement.
  • Round 5 : la liste ne peut pas être d’une faction déjà jouée durant les rounds 1 à 4. En outre, chaque vaisseau doit emporter un engin, un missile ou une torpille.
  • Round 6 : en ayant recours à l’option « multi-factions » de YASB, la liste doit comprendre des vaisseaux issus d’au moins trois factions différentes.

 

J’aime beaucoup ce genre de tournois qui incite les joueurs à sortir des sentiers battus et à tenter des choses différentes du méta du moment, lequel peut devenir ennuyeux à force. Et j’avais vraiment adoré la saison 2.

 

Pour ce troisième round, c’était la plus redoutable des règles de composition : la liste devait être valide au format Hyperespace ! Horreur glauque...

 

Et j’ai été apparié avec le grand Alaedar, qui incarne avec constance et réussite l’esprit de la Résistance – désormais avec plein de Y-Wing BTA-NR2, plus La Grande Faucheuse :

 

X-Wing T-70 – •Jessika Pava – 51

•Jessika Pava – La Grande Faucheuse (51)

S-Foils intégrés (0)

 

Y-Wing BTA-NR2•Lega Fossang – 38

•Lega Fossang – Héroïne d’Humbarine (33)

Tourelle dorsale (2)

Moteurs améliorés (3)

 

Y-Wing BTA-NR2Patrouille de la Nouvelle République – 37

Patrouille de la Nouvelle République (32)

Tourelle dorsale (2)

Moteurs améliorés (3)

 

Y-Wing BTA-NR2Patrouille de la Nouvelle République – 37

Patrouille de la Nouvelle République (32)

Tourelle dorsale (2)

Moteurs améliorés (3)

 

Y-Wing BTA-NR2Patrouille de la Nouvelle République – 37

Patrouille de la Nouvelle République (32)

Tourelle dorsale (2)

Moteurs améliorés (3)

 

Total : 200/200

 

Quant à moi, je me suis finalement décidé pour une bonne vieille nuée « Howlrunner », mais du genre Discipliné :

 

Chasseur TIE/ln – •« Howlrunner » – 41

•« Howlrunner » – Leader Obsidian (41)

 

Chasseur TIE/ln – •Iden Versio – 40

•Iden Versio – Leader Inferno (40)

 

Chasseur TIE/ln – •« Mauler » Mithel – 30

•« Mauler » Mithel – Black Deux (28)

Discipliné (2)

 

Chasseur TIE/ln – •« Scourge » Skutu – 30

•« Scourge » Skutu – Vétéran chevronné (28)

Discipliné (2)

 

Chasseur TIE/ln – •Del Meeko – 29

•Del Meeko – Inferno Trois (27)

Discipliné (2)

 

Chasseur TIE/ln – •Gideon Hask – 29

•Gideon Hask – Inferno Deux (27)

Discipliné (2)

 

Total : 199/200

 

Place au jeu !

 

ATTENTION : APRÈS L’IMAGE QUI SUIT, JE RÉVÈLE LA CONCLUSION DE LA PARTIE. ALORS SI VOUS PRÉFÉREZ NE PAS VOUS SPOILER TOUT ÇA, N’EN LISEZ PAS DAVANTAGE ET REGARDEZ D’ABORD LA VIDÉO !

 

 

Défaite pour l’Empire Galactique, 200-163...

 

Mais quelle partie pleine de rebondissements ! J’ai eu de bien meilleurs premiers engagements qu’Alaedar, et, au début du troisième round de combat, mettons, la balance penchait clairement en ma faveur. Mais Alaedar est bien remonté tout aussi soudainement, lors d’un tour où de mauvaises décisions de ma part (surtout) et quelques mauvais dés verts (à titre très secondaire ; et je ne me plains pas de mes dés de manière générale, ils m'ont été excessivement favorables durant les premiers engagements) lui ont permis de me dégager deux vaisseaux. Mais ce n’était pas plié pour autant, et j’ai pu remonter au score somme toute assez vite, repassant même devant assez brièvement, sauf erreur. Puis Alaedar a de nouveau repris les choses en mains, et éliminé mes TIE jusqu’à ce qu’il ne me reste plus que Del Meeko. Et même à ce stade, si c’était très rude, ça n’était peut-être pas encore tout à fait plié, mon TIE a achevé un Y-Wing et avait des chances raisonnables d’en abattre un deuxième... Mais la supériorité numérique résistante, la prévisibilité de mes manœuvres et la mollesse de mes attaques comme de ma défense ont joué contre moi, logiquement, et table rase en faveur d’Alaedar...

 

Un truc qui a clairement été un problème pour moi, ici, après la perte de « Howlrunner », c’était le manque de modifications à mes jets de dés – parce qu’Alaedar me bloquait (souvent parce que j'oubliais les potentielles accélérations de ses vaisseaux, con de moi...), ou que j’étais contraint de passer sur des obstacles ou de me retourner. En attaque, cela a permis à Jessika Pava et au moins à la Patrouille de la Nouvelle République bleue de survivre au moins un tour de plus que ce qui était attendu, et mine de rien ça a eu ses conséquences – mais je ne peux que me blâmer moi-même pour cela, au fond.

 

Quoi qu’il en soit, ce fut une chouette partie, et Alaedar un adversaire très agréable, comme toujours. Félicitations, et que la Force soit avec lui pour la suite du tournoi !

 

Bon, du coup, je suis à 1-2, moi, pas top... Et le prochain round, ce sera celui avec des obstacles de partout – ça va être chelou et je ne me sens pas de pronostiquer, là... On verra bien !

 

EDIT : la suite, ce sera directement le round 5, car je n'ai pas pu enregistrer le round 4 (que j'ai remporté).

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

Voir les commentaires

Rogue Outpost Weekly League season 3 round 2: Nébal (First Order) vs Robert Carr (Galactic Empire)

Publié le par Nébal

 

Rogue Outpost Weekly League season 3 round 2! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

This league, run by the Rogue Outpost from the UK, is a casual competition with a fun twist: for each round there are specific list building rules. There they are:

  • Round 1: your squad cannot contain small base ships and can only contain one large base ship.
  • Round 2: your squad cannot use upgrades. This includes configurations.
  • Round 3: your squad must be Hyperspace legal.
  • Round 4: each player must bring six obstacles. When placing obstacles ignore standard placement rules.
  • Round 5: your squad cannot be from a faction you’ve used in weeks 1-4 and each ship must carry a device, missile or torpedo.
  • Round 6: using the YASB “Multi-Faction” option, you list must include ships from at least three factions.

 

I really like this kind of tournaments that compel players, most of the time, to be creative and not rely on the current meta, which can be quite boring after some time. And I really enjoyed season 2.

 

For this second round, therefore, no upgrades at all. OK! And I have been paired with Robert, a very nice player from the UK, who brought the following Imperial list, very strong in the Force:

 

TIE Advanced x1 – •Darth Vader – 66

•Darth Vader – Black Leader (66)

 

TIE Advanced v1•Grand Inquisitor – 52

•Grand Inquisitor – Master of the Inquisitorious (52)

 

TIE Advanced v1•Seventh Sister – 43

•Seventh Sister – Sadistic Interrogator (43)

 

TIE ReaperScarif Base Pilot – 39

•Scarif Base Pilot (39)

 

Total: 200/200

 

As for myself, well, Malware still fits with no upgrades, so, hey!

 

Xi-class Light Shuttle•Commander Malarus – 44

•Commander Malarus – Vindictive Taskmaster (44)

 

TIE/fo FighterEpsilon Squadron Cadet – 26

Epsilon Squadron Cadet (26)

 

TIE/fo FighterEpsilon Squadron Cadet – 26

Epsilon Squadron Cadet (26)

 

TIE/fo FighterEpsilon Squadron Cadet – 26

Epsilon Squadron Cadet (26)

 

TIE/fo FighterEpsilon Squadron Cadet – 26

Epsilon Squadron Cadet (26)

 

TIE/fo FighterEpsilon Squadron Cadet – 26

Epsilon Squadron Cadet (26)

 

TIE/fo FighterEpsilon Squadron Cadet – 26

Epsilon Squadron Cadet (26)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Defeat for the First Order, 96-53…It was actually pretty close, or at least more that it seems, since one more damage on Vader especially, and maybe on Seventh Sister or the Reaper could have changed a lot. I’m not happy with how I played, though… Too many mistakes, especially regarding Vader: I offered him useful bumps more than once and couldn’t therefore focus fire as much as I would have liked to. Plus Malarus was too far when needed in the end. Robert played very well for sure, and he tricked me with his Reaper especially! Good game, Robert, and I wish you the best of luck for the remainder of the tournament!

 

So I’m 1-1 now. We’ll see what happens next week, with the most dreaded list-building rule: HYPERSPACE LEGAL! Now that’s frightening… We’ll see what we can do!

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

Voir les commentaires

Balance of the Force 2 round 4: Nébal (First Order) vs Sam Cooper (Separatists) (streamed on Tin Squadron)

Publié le par Nébal

 

Balance of the Force 2 round 4! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

Special battle report this time, as the game has been streamed on the Tin Squadron Twitch page, and then uploaded on the Tin Can Gaming Network YouTube channel, with comments from Sean. He and Sam have allowed me to share this video on the Random Academy Pilot blog, and I thank them both very much!

 

Balance of the Force 2 is a tournament organised by the Tin Squadron, based in England. There are six rounds of swiss, one per week. Lists have been unlocked for a single day between round 2 and 3 (which coincided with the new points being implemented). After the swiss, there will be a top 16, and so on.

 

What makes this tournament peculiar and so interesting is that it is extended format, but with specific rules regarding list building. The main idea is that all pilots are split between three groups, based on their initiative values: the first group encompasses all pilots with initiative 2 or less, the second group is for pilots at initiative 3 or 4, and the third and final group is dedicated to all pilots with initiative 5 or more. Then the rule is that, for each pilot of the first group you play, your list must have a corresponding third group pilot, and vice versa. Group 2 pilots don’t need to have specific counterparts, and if the list has an odd number of pilots, then obviously the remaining odd pilot must be from the second group. There must be no more than three pilots of the same chassis.

 

Those were already the rules for the first edition of the Balance of the Force tournament. However, new rules have been added for this second edition: now, you may have no more than two ships of the same initiative; furthermore, you may have up to four group 2 pilots.

 

For this fourth round, I have been paired with Sam, a very nice player from the UK and fellow member of the Tin Squadron, who brought the following Separatist list, with a fat Grievous, an angry O-66, and droid friends:

 

Belbullab-22 Starfighter•General Grievous – 70 (group 2)

•General Grievous – Ambitious Cyborg (44)

Impervium Plating (4)

Soulless One (6)

•Kraken (10)

Outmaneuver (6)

 

Sith Infiltrator•O-66 – 61 (group 2)

•O-66 – Sinister Automaton (49)

Jamming Beam (0)

Proton Bombs (4)

Tactical Scrambler (2)

Scimitar (3)

Intimidation (3)

 

Droid Tri-Fighter••Phlac-Arphocc Prototype – 46 (group 3)

••Phlac-Arphocc Prototype – Predictive Analysis Protocol (38)

Cluster Missiles (4)

Independent Calculations (0)

Fire-Control System (2)

Elusive (2)

 

Vulture-class Droid Fighter•DFS-311 – 23 (group 1)

•DFS-311 – Scouting Drone (23)

Independent Calculations (0)

Grappling Struts (0)

 

Total: 200/200

 

As for myself, I brought a First Order list, a quite silly one although it benefited of the new points:

 

Upsilon-class Command Shuttle – •Lieutenant Tavson – 73 (group 2)

•Lieutenant Tavson – Obedient Shuttle Pilot (64)

•Sensor Buoy Suite (4)

Pattern Analyzer (5)

 

TIE/sf Fighter – •“Quickdraw” – 54 (group 3)

•“Quickdraw” – Defiant Duelist (44)

Special Forces Gunner (9)

Fanatical (1)

 

TIE/sf Fighter – •Captain Phasma – 43 (group 2)

•Captain Phasma – Scyre Survivor (34)

Special Forces Gunner (9)

 

TIE/fo Fighter•“Muse” – 30 (group 1)

•“Muse” – Epsilon Leader (30)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Victory for the First Order, 200-121!

 

What a brutal game… Our dices were weird, all or nothing, and Sam clearly ran out of luck most of the time. Having both the Phlac-Arphocc Prototype and DFS-311 one-shot at long range was quite incredible for me (I certainly didn’t believe it would happen!), and Grievous hurt with Panicked Pilot was a real blow as well, especially with a very threatening and immobile Tavson just in front of him (also, Phasma being range 1 of Tavson when O-66 hit her… and she did a lot in this game, distributing damages and destroying two enemy ships!); as for me, I did suffer some heavy losses too actually, with “Quickdraw” losing all her shields on first engagement and “Muse” killed at the last moment, but to be fair the game was quite unbalanced (…) in my favor. Such violence made it very funny, though!

 

Good game, Sam! Always a pleasure playing with you, and I wish you the best of luck for the remainder of the tournament!

 

So I’m 2-2 now. We’ll see what happens next week.

 

EDIT : actually, I didn't play round 5, and was awarded the win, since my opponent dropped before we could play our game, sadly... So the next game is round 6, the final one of the swiss!

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

Voir les commentaires

Rogue Outpost Weekly League season 3 round 1: Cosmic (Scum and Villainy) vs Nébal (Scum and Villainy)

Publié le par Nébal

 

Rogue Outpost Weekly League season 3, round 1! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

This league, run by the Rogue Outpost from the UK, is a casual competition with a fun twist: for each round there are specific list building rules. There they are:

  • Round 1: your squad cannot contain small base ships and can only contain one large base ship.
  • Round 2: your squad cannot use upgrades. This includes configurations.
  • Round 3: your squad must be Hyperspace legal.
  • Round 4: each player must bring six obstacles. When placing obstacles ignore standard placement rules.
  • Round 5: your squad cannot be from a faction you’ve used in weeks 1-4 and each ship must carry a device, missile or torpedo.
  • Round 6: using the YASB “Multi-Faction” option, you list must include ships from at least three factions.

 

I really like this kind of tournaments that compel players, most of the time, to be creative and not rely on the current meta, which can be quite boring after some time. And I really enjoyed season 2.

 

For this first round, therefore, we couldn’t fly small base ships, but at the same time we could only run one large base ship. And I have been paired with Cosmic, a very nice player from the UK, who brought the following Scum list, a big fat Boba Fett was a quite fat Captain Nym:

 

Firespray-class Patrol Craft – •Boba Fett – 117

•Boba Fett – Notorious Bounty Hunter (85)

Jamming Beam (0)

Proximity Mines (6)

Thermal Detonators (5)

Hull Upgrade (5)

Stealth Device (6)

Contraband Cybernetics (3)

Andrasta (2)

•Lone Wolf (5)

 

Scurrg H-6 Bomber – •Captain Nym – 83

•Captain Nym – Captain of the Lok Revenants (45)

Ion Cannon Turret (5)

Proximity Mines (6)

Thermal Detonators (5)

Hull Upgrade (3)

Trajectory Simulator (6)

Havoc (2)

•Dengar (6)

•“Genius” (2)

Expert Handling (3)

 

Total: 200/200

 

As for myself, well, because I’m an idiot, I had to rethink my list at the last minute, for I had prepared something very stupid. In the end, my Scum list looked like this, so I had a fatty Nym as well (yet not that fatty), but also, well, an angry Lizard with a dangerous lady, like in the meta before the new points, and a Torani because yes:

 

YV-666 Light Freighter•Bossk – 76

•Bossk – Fearsome Hunter (60)

Contraband Cybernetics (3)

•Zam Wesell (11)

•Greedo (1)

Composure (1)

 

Scurrg H-6 Bomber – •Captain Nym – 70

•Captain Nym – Captain of the Lok Revenants (45)

Ion Cannon Turret (5)

Proton Bombs (4)

Seismic Charges (3)

Trajectory Simulator (6)

Havoc (2)

Skilled Bombardier (2)

Expert Handling (3)

 

M12-L Kimogila Fighter – •Torani Kulda – 54

•Torani Kulda – Rodian Freelancer (48)

Contraband Cybernetics (3)

Expert Handling (3)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Victory for the Scum and Villainy! Well, my Scum and Villainy, but that was very close, 159-146! I did many mistakes, as always, and flying Nym against Nym was an experience to say the least… Well played, Cosmic, that was a very enjoyable game and I wish you the best of luck for the remainder of the tournament!

 

So I’m 1-0 now. We’ll see what happens next week, with no upgrades allowed… I have an idea, quite silly but hey! We’ll see…

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

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Balance of the Force 2, round 3: Nébal (First Order) vs Ryszard Raczynski (Rebel Alliance)

Publié le par Nébal

 

Balance of the Force 2, round 3! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

Balance of the Force 2 is a tournament organised by the Tin Squadron, based in England. There are six rounds of swiss, one per week. Lists have been unlocked for a single day between round 2 and 3 (which coincided with the new points being implemented). After the swiss, there will be a top 16, and so on.

 

What makes this tournament peculiar and so interesting is that it is extended format, but with specific rules regarding list building. The main idea is that all pilots are split between three groups, based on their initiative values: the first group encompasses all pilots with initiative 2 or less, the second group is for pilots at initiative 3 or 4, and the third and final group is dedicated to all pilots with initiative 5 or more. Then the rule is that, for each pilot of the first group you play, your list must have a corresponding third group pilot, and vice versa. Group 2 pilots don’t need to have specific counterparts, and if the list has an odd number of pilots, then obviously the remaining odd pilot must be from the second group. There must be no more than three pilots of the same chassis.

 

Those were already the rules for the first edition of the Balance of the Force tournament. However, new rules have been added for this second edition: now, you may have no more than two ships of the same initiative; furthermore, you may have up to four group 2 pilots.

 

For this third round, and after changing lists because of new points, I have been paired with Ryszard, a very nice player from Poland, who brought the following rebel list, yes, the Big Hairy Angry Wookie and friends:

 

BTL-A4 Y-Wing•“Dutch” Vander – 58 (group 2)

•”Dutch” Vander – Gold Leader (40)

Dorsal Turret (2)

Proton Torpedoes (12)

Concussion Bombs (4)

 

HWK-290 Light Freighter – •Jan Ors – 57 (group 3)

•Jan Ors – Espionage Expert (41)

Moldy Crow (16)

 

Auzituck Gunship – •Wullffwarro – 53 (group 2)

•Wullffwarro – Wookiee Chief (53)

 

Sheathipede-class Shuttle•AP-5 – 32 (group 1)

•AP-5 – Escaped Analyst Droid (32)

 

Total: 200/200

 

As for myself, I brought a First Order list, a quite silly one although it benefited of the new points:

 

Upsilon-class Command Shuttle – •Lieutenant Tavson – 73 (group 2)

•Lieutenant Tavson – Obedient Shuttle Pilot (64)

•Sensor Buoy Suite (4)

Pattern Analyzer (5)

 

TIE/sf Fighter – •“Quickdraw” – 54 (group 3)

•“Quickdraw” – Defiant Duelist (44)

Special Forces Gunner (9)

Fanatical (1)

 

TIE/sf Fighter – •Captain Phasma – 43 (group 2)

•Captain Phasma – Scyre Survivor (34)

Special Forces Gunner (9)

 

TIE/fo Fighter•“Muse” – 30 (group 1)

•“Muse” – Epsilon Leader (30)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Defeat for the First Order, and a quite heavy one, 200-127, although the game was for some time way closer than this final score would make you think… Losing “Quickdraw” that early was a blow, and the survival of “Dutch” on one hull was another. In the meantime, I did many mistakes – from the useless reinforce on Tavson during the first engagement to the last terrible move of “Muse”, while Ryszard was way more consistent and totally deserved to destroy me; Jan Ors did really well during the whole game especially.

 

Good game, Ryszard! And I wish you the best of luck for the remainder of the tournament!

 

So I’m 1-2 now. Not good, not good… We’ll see what happens next week.

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

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Balance of the Force 2, round 2 : JJ87 (Alliance Rebelle) vs Nébal (Racailles et Scélérats)

Publié le par Nébal

 

Balance of the Force 2, round 2 ! Et un rapport de bataille francophone, cette fois…

 

Balance of the Force 2 est un tournoi organisé par le Tin Squadron, basé en Angleterre. Il se joue en six rondes suisses, à raison d’une par semaine. Les listes seront déverrouillées pendant un seul jour entre les rounds 2 et 3... et donc juste après cette partie. Et après les rondes suisses, il y aura un Top 16, etc.

 

Ce qui rend ce tournoi si particulier et si amusant, c’est que, bien que se jouant en format étendu, il impose des règles spécifiques quant à la création de listes. L’idée principale est que tous les pilotes sont répartis en trois groupes, en fonction de leur valeur d’initiative : le premier groupe comprend tous les pilotes avec une valeur d’initiative de 2 ou moins, le deuxième groupe englobe tous les pilotes ayant une valeur d’initiative de 3 ou 4, et enfin le troisième groupe rassemble tous les pilotes avec une VP de 5 ou plus. Pour chaque pilote du groupe 1 que l’on joue, on doit avoir un pilote du groupe 3, et inversement. Les pilotes du groupe 2 n’ont pas de contreparties spécifiques, et si la liste compte un nombre impair de vaisseaux, le pilote surnuméraire appartient forcément à ce groupe. En outre, il ne peut pas y avoir plus de trois pilotes partageant un même châssis.

 

Les règles que je viens d’exposer étaient déjà valables pour la première édition du tournoi Balance of the Force. Mais de nouvelles règles ont été ajoutées pour la présente édition : désormais, on ne peut plus avoir plus de deux vaisseaux à la même valeur d’initiative ; enfin, le nombre maximum de pilotes du groupe 2 est désormais limité à quatre.

 

Pour ce deuxième round, j’ai été apparié avec le très sympathique compatriote qu’est JJ87, qui jouait la liste suivante de l’Alliance Rebelle, une liste communiste sans doute parce que dans le genre partage absolu de tous les jetons, on n’a pas fait mieux depuis octobre 1917 :

 

U-Wing UT-60D – •Benthic Deux-Tubes – 61 (groupe 1)

•Benthic Deux-Tubes – Tireur d’élite Anges des Cavernes (46)

Aile pivot (0)

•Leia Organa (7)

Copilote perspicace (8)

 

Cargo léger HWK-290 – •Kyle Katarn – 49 (groupe 2)

•Kyle Katarn – Agent implacable (31)

Moldy Crow (16)

•Jyn Erso (2)

 

X-Wing T-65•Garven Dreis – 46 (groupe 2)

•Garven Dreis – Red Leader (46)

Servomoteur S-Foils (0)

 

A-Wing RZ-1•Hera Syndulla – 44 (groupe 3)

•Hera Syndulla – Leader Phoenix (42)

••Traceurs XX-23 S (2)

 

Total : 200/200

 

Quant à moi, j’avais ma liste de Racailles et Scélérats avec des magouilles à base de rayons tracteurs et d’initiative perturbée, plus un gros lézard pas content :

 

Appareil de poursuite de classe Lancer – •Ketsu Onyo – 76 (groupe 3)

•Ketsu Onyo – Entrepreneur du Soleil Noir (66)

Shadow Caster (1)

Cybernétique de contrebande (3)

•Gamut Key (6)

 

Cargo léger YV-666•Bossk – 69 (groupe 2)

•Bossk – Traqueur effrayant (60)

Cybernétique de contrebande (3)

•Greedo (1)

•Zam Wesell (4)

 

Cargo léger HWK-290 – •Torkil Mux – 56 (groupe 1)

•Torkil Mux – Mineur mercenaire (38)

Moldy Crow (16)

•Tutélaire Gleb (2)

 

Total : 200/200

 

Place au jeu !

 

ATTENTION : APRÈS L’IMAGE QUI SUIT, JE RÉVÈLE LA CONCLUSION DE LA PARTIE. ALORS SI VOUS PRÉFÉREZ NE PAS VOUS SPOILER TOUT ÇA, N’EN LISEZ PAS DAVANTAGE ET REGARDEZ D’ABORD LA VIDÉO !

 

 

Victoire pour les Racailles et Scélérats, 176-68 !

 

L’association entre Ketsu et Torkil a fait le job, et les rayons tracteurs ont été particulièrement pénalisants pour JJ87, qui en outre n’a pas eu beaucoup de chance aux dés, passé un certain temps... Bien joué JJ87, cela dit, et merci pour la partie, c’était cool ! Je te souhaite le meilleur pour la suite du tournoi !

 

Bon, après un démarrage catastrophique, je suis maintenant à 1-1. D’ici à la prochaine partie, il n’est pas exclu que les points changent, et je ne sais pas encore quel impact ça aura sur le tournoi – car c’est entre les rounds 2 et 3 que les listes vont être brièvement déverrouillées. On verra bien ce que ça donnera ensuite... À bientôt !

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

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Balance of the Force 2, round 1: Nébal (Scum and Villainy) vs Piotr Piter Nitka (Galactic Empire)

Publié le par Nébal

 

Balance of the Force 2, round 1! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

Balance of the Force 2 is a tournament organised by the Tin Squadron, based in England. There are six rounds of swiss, one per week. Lists will be unlocked for a single day between round 2 and 3. After the swiss, there will be a top 16, and so on.

 

What makes this tournament peculiar and so interesting is that it is extended format, but with specific rules regarding the creation of lists. The main idea is that all pilots are split between three groups, based on their initiative values: the first group encompasses all pilots with initiative 2 or less, the second group is for pilots at initiative 3 or 4, and the third and final group is dedicated to all pilots with initiative 5 or more. Then the rule is that, for each pilot of the first group you play, your list must have a corresponding third group pilot, and vice versa. Group 2 pilots don’t need to have specific counterparts, and if the list has an odd number of pilots, then obviously the remaining odd pilot must be from the second group. There must be no more than three pilots of the same chassis.

 

Those were already the rules for the first edition of the Balance of the Force tournament. However, new rules have been added for this second edition: now, you may have no more than two ships of the same initiative; furthermore, you may have up to only four group 2 pilots.

 

For this first round, I have been paired with Piter, a very nice player from Upper Silesia, who brought the following imperial list, yes, good ol’ aces, even with the limitations in list building:

 

TIE Advanced x1 – •Darth Vader – 75 (group 3)

•Darth Vader – Black Leader (66)

Afterburners (7)

Fire-Control System (2)

 

TIE/in Interceptor – •Soontir Fel – 56 (group 3)

•Soontir Fel – Ace of Legend (54)

Predator (2)

 

Alpha-class Star Wing – Nu Squadron Pilot – 47 (group 1)

Nu Squadron Pilot (32)

Os-1 Arsenal Loadout (0)

•Diamond-Boron Missiles (5)

Advanced Proton Torpedoes (5)

Advanced SLAM (3)

Fire-Control System (2)

 

TIE/ln Fighter – Academy Pilot – 22 (group 1)

Academy Pilot (22)

 

Total: 200/200

 

As for myself, I brought a Scum and Villainy list with Tractor and Initiative shenanigans, plus a big angry lizard:

 

Lancer-class Pursuit Craft – •Ketsu Onyo – 76 (group 3)

•Ketsu Onyo – Black Sun Contractor (66)

Shadow Caster (1)

Contraband Cybernetics (3)

•Gamut Key (6)

 

YV-666 Light Freighter•Bossk – 69 (group 2)

•Bossk – Fearsome Hunter (60)

Contraband Cybernetics (3)

•Greedo (1)

•Zam Wesell (4)

 

HWK-290 Light Freighter – •Torkil Mux – 56 (group 1)

•Torkil Mux – Mercenary Miner (38)

Moldy Crow (16)

•Protectorate Gleb (2)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Defeat for the Scum and Villainy, and a very heavy one, 200-38

 

Not a good start to say the least. I did many mistakes for sure, and Piter was right to point that I deployed my ships too close of each other. I did many bad calls, didn’t see the Star Wing coming to block, and had poor target priority. I honestly thought my red dices were worse than they actually were (my green dices were certainly good but that was not enough), and those damn crits were an issue, but this was absolutely not a game won on dices. I played poorly, and Piter played very well. Good game, Piter! And I wish you the best of luck for the remainder of the tournament!

 

So I’m 0-1. Not a good start, not a good start… We’ll see what happens next week.

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

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Kyber Cosmic League, season 6, round 9: Nébal (Scum and Villainy) vs Oscar Ice (Galactic Empire) (streamed on Hexiled Gaming)

Publié le par Nébal

 

Kyber Cosmic League, season 6, round 9! Which is the final round of this tournament, as it is the last of the third pod.

 

This game was streamed by Hexiled Gaming on its Twitch channel (also check for the YouTube channel of the same name right there). So many thanks to Scott for the stream, and to Funwok as well, who helped him on the commentary! Thanks also for having graciously sent me the file so that I can feature it on Random Academy Pilot!

 

(And thanks for the Mux’ed token as well!)

 

In this league there were precisely 200 players, dispatched in 50 pools or pods of four players. There was a round robin within pods, with one game a week. Then, after three weeks, new pods were drawn. And then you repeated that once again, for a total of three pods and nine rounds. Lists were extended format, and they were not locked, they could be changed whenever you wanted.

 

For this final round. I have been paired with Oscar, a very nice player from Poland, who brought the following Galactic Empire list, a swarm of Interceptors and Aggressors:

 

TIE Interceptor – Saber Squadron Ace – 35

Saber Squadron Ace (35)

 

TIE Interceptor – Saber Squadron Ace – 35

Saber Squadron Ace (35)

 

TIE Interceptor – Saber Squadron Ace – 35

Saber Squadron Ace (35)

 

TIE Interceptor – Saber Squadron Ace – 35

Saber Squadron Ace (35)

 

TIE/ag Aggressor – Sienar Specialist – 30

Sienar Specialist (26)

Dorsal Turret (2)

Ion Missiles (2)

 

TIE/ag Aggressor – Sienar Specialist – 30

Sienar Specialist (26)

Dorsal Turret (2)

Ion Missiles (2)

 

Total: 200/200

 

As for myself, I brought the Scum and Villainy list I initially designed for the second season of the Balance of The Force tournament, with everybody’s favorite lizard and some friends:

 

Lancer-class Pursuit Craft – •Ketsu Onyo – 76

•Ketsu Onyo – Black Sun Contractor (66)

Shadow Caster (1)

•Gamut Key (6)

Contraband Cybernetics (3)

 

YV-666 Light Freighter•Bossk – 68

•Bossk – Fearsome Hunter (60)

•Greedo (1)

•Zam Wesell (4)

Contraband Cybernetics (3)

 

HWK-290 Light Freighter – •Torkil Mux – 56

•Torkil Mux – Mercenary Miner (38)

Moldy Crow (16)

•Protectorate Gleb (2)

 

Total: 200/200

 

Now to the game.

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Victory for the Scum and Villainy, 200-162! Well, that was brutal, only half a Ketsu remaining in the end… This game could have gone both ways. I was very afraid after my insanely ineffective first engagement, but killing two Interceptors in the same round after that was a relief. There was a lot of back and forth during the whole game, and our dices were… weird? Oscar certainly ran out of luck at some point… Anyway, great game, and thanks, Oscar!

 

So in the end I’m 5-4. Although to be fair I should say 4-4, since our good friend Kaplan and I couldn’t play our game and I had a bid… Not a mind-blowing performance. The first pod was ok, but the two others not so much. My MoV is not very good, and I don’t know where I will end on the ladder (currently I’m 73rd on 200, but there are quite a lot of games not played yet, so I’ll inevitably finish lower than that, maybe way lower…).

 

Anyway, that was fun. But it’s time to try new lists, for sure: I still enjoy my Malarus TIE/fo swarm, and might run it again in future tournaments or leagues, but right now is the good time to move on.

 

I’m attending two events in the near future, the 2nd season of the Balance of the Force tournament, as well as the 3rd season of the Rogue Outpost weekly league. In both tournaments, I will have to play different lists, and I’m quite excited about that. We’ll see what happens…

 

See you soon!

 

 

Random Academy Pilot est en partenariat avec la boutique Maxi Rêves, sise à Abbeville (et que vous pouvez aussi retrouver sur sa page Facebook ici) !

 

Cela signifie que, si vous créez un compte chez Maxi Rêves, vous pouvez contacter le gérant pour l’informer de ce que vous venez de ma part. Cela vous permettra d’obtenir une remise globale de 10 % sur toute la boutique !

 

Merci à Maxi Rêves pour son soutien !

 

Et à bientôt...

 

 

Voir les commentaires

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