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Kyber Cup, season 5, round 3: Druid (Separatist Alliance) vs Nébal (First Order) (battle report in English)

Publié le par Nébal

 

Kyber Cup, season 5, round 3! And a new battle report in English. Of course, I’m French, so I’m genetically designed to speak and write an awful English… Please be kind!

 

For this third round, I have been paired with Alex aka Druid, from Austria, who brought the following Separatist Alliance list:

 

HMP Droid Gunship – •DGS-047 – 53

•DGS-047 – Adaptive Intelligence (35)

Repulsorlift Stabilizers (3)

•Kraken (11)

Thermal Detonators (3)

Delayed Fuses (1)

 

Hyena-class Droid Bomber – Techno Union Bomber – 33

Techno Union Bomber (25)

Landing Struts (1)

Plasma Torpedoes (7)

 

Hyena-class Droid Bomber – Techno Union Bomber – 33

Techno Union Bomber (25)

Landing Struts (1)

Plasma Torpedoes (7)

 

Vulture-class Droid Fighter – •DFS-311 – 28

•DFS-311 – Scouting Drone (23)

Grappling Struts (1)

•••Discord Missiles (4)

 

Vulture-class Droid Fighter – ••Haor Chall Prototype – 26

••Haor Chall Prototype – Xi Char Offering (21)

Grappling Struts (1)

•••Discord Missiles (4)

 

Vulture-class Droid Fighter – ••Haor Chall Prototype – 26

••Haor Chall Prototype – Xi Char Offering (21)

Grappling Struts (1)

•••Discord Missiles (4)

 

Total: 199/200

 

As for myself, I decided to keep the same First Order list as in the first rounds, my take on a Malarus TIE/fo swarm:

 

Xi-class Light Shuttle – •Commander Malarus – 58

•Commander Malarus – Vindictive Taskmaster (45)

•Agent Terex (7)

•Hondo Ohnaka (6)

 

TIE/fo Fighter – “Scorch” – 33

•“Scorch” – Zeta Leader (33)

 

TIE/fo Fighter – “Longshot” – 31

•“Longshot” – Zeta Ace (31)

 

TIE/fo Fighter – Epsilon Squadron Cadet – 26

Epsilon Squadron Cadet (25)

Automated Target Priority (1)

 

TIE/fo Fighter – Epsilon Squadron Cadet – 26

Epsilon Squadron Cadet (25)

Automated Target Priority (1)

 

TIE/fo Fighter – Epsilon Squadron Cadet – 26

Epsilon Squadron Cadet (25)

Automated Target Priority (1)

 

Total: 200/200

 

BEWARE: RIGHT AFTER THIS OMINOUS DARTH VADER PICTURE, I WILL REVEAL HOW THE GAME TURNED OUT. IF YOU DON’T WANT SPOILERS, WATCH THE VIDEO BEFORE READING FURTHER!

 

 

Victory for the First Order! 88-70. That was close… Up until the end. The issue could have been very different on many occasions. A good game therefore, and a fun one. Many thanks to Alex, he’s a very nice player!

 

I didn’t really know what to think of the matchup. Swarm against swarm, six ships vs six ships…

 

I clearly had the upper hand as far as agility was concerned, and that was something; weirdly, my ships were a bit more resilient as well, for they all had one shield, and Commander Malarus two. Finally I had access to “free” dice modifications, with Agent Terex and Automated Target Priority, and Malarus rerolls as well… also those could be an inconvenience, because all my ships would engage before all of Alex’s, which meant he could benefit from the strain tokens more than most lists. But, hey! That’s First Order, baby! And that kept me the ability to block, which could be useful.

 

On the other hand, Alex benefited from several tricks: Network Calculations, as always with droids, Kraken and DFS-311 to capitalize on them, Struts on almost everybody, Plasma Torpedoes, and, as Alex himself put it, those Discord Missiles which everybody likes. Plus I had never played with or against HMP Droid Gunships, with the ability to do sideslips, and DGS-047 had Thermal Detonators as well.

 

So I think the matchup was... fair and balanced? Feel free to comment and argue about this assumption!

 

Alex deployed his ships in two groups of three. The Vultures were in a position to flank me and sow chaos in my formation with their Discord Missiles. Facing me, the Techno Union Bombers could easily sit on a big rock with their Landing Struts to launch their Plasma Torpedoes from a safe spot (and that was partly my fault, as I didn’t think about that during setup, and gave Alex options by placing all three rocks close to his deployment zone, silly me). Then DGS-047 would be in a good position to sideslip around my squadron to my right.

 

I had to pick one of these two groups and chose the Vultures. They wouldn’t bring me many victory points, but they were the easiest to kill, I needed to get rid of enemy ships as fast as possible, and I could hope to destroy one or more before they could launch their Discord Missiles, which I dreaded especially on Commander Malarus. Then, my reasoning was that it would be easier to turn right against Alex’s left flank, whereas the opposite wold not realistically be doable.

 

As it happened, I didn’t do much damage on those Vultures… especially when I realized my three Epsilon Squadron Cadets were compelled to shoot at the Buzz Droids Swarm because of Automated Target Priority! You know, that thing that might happen, but almost never does? Well, it did… So I lost three attacks on the first engagement, and that made me quite uncomfortable to say the least.

 

(Some note here: I attacked with all three of my Cadets on the Buzz Droids Swarm, even if it had been destroyed by the first one. I wasn’t obliged to shoot with the remaining two. I did anyway, hoping to gain some calculate tokens for Automated Target Priority, which failed, no big surprise here, and that was probably a bad idea nevertheless, since it meant that they could gain strain through Malarus automatic rerolls. Luckily, as it happened, those strain tokens didn’t really have consequences, I think.)

 

In a weird way, I had some luck regarding those nasty Discord Missiles. The next turn, Alex did hit one of my ships with them, but, at this point, I chose to shoot at them with Malarus (a range three shot with her wouldn’t have been that useful, and they were range one). On one hand, I lost one more attack on enemy ships that way, but I destroyed once again the Buzz Droids before they could harm me; it was necessary, I think, because automatic damage is always bad, plus Malarus would probably pass through them the next turn, and the Xi-class Light Shuttle would be in a very bad situation then.

 

Then, even if I didn't manage to kill all the Vultures, I could turn my attention to the second group of enemy ships. Those Techno Union Bombers were fearsome with their Plasma Torpedoes, and it was impossible for me to arc-dodge them. All I could do was going range one so they couldn’t shoot with them, even if it meant three dice attacks on their part anyway (at least, there wasn’t the “free shield lost”). Then I could go behind them, and I would be in a much better position.

 

But I had to get there, and at this point DGS-047 protected them efficiently… At the same time, it was Alex’s most costly ship, with only one green dice (but way more health points than all the others): I could hope to take half of him, which would probably pay off for any lost TIE/fo on my side. So most of my ships turned against him in the end.

 

As it turned out, we didn’t play that many turns in this game: we both played swarms, after all, and I must say it’s been some time since I played one (let’s say more than five ships, I usually run three or four), and I was a bit slow… I hope it didn’t bother Alex.

 

Whatever the case, the bell rang before I could take half of DGS-047, especially considering that all my ships attacking it rolled awfully, and I could place only one of my TIE/fo behind the Bombers. Luckily, it didn’t matter that much at this point. I had a very small lead, and it wasn’t impossible for Alex to catch up and take the lead again, but he needed an almost perfect turn.

 

And so: victory. But with a very, very small MoV: only 18 points! Yeah, that was close. And fun! Good game. Thanks to Alex, and good luck to him for the remainder or the tournament!

 

Speaking about that, I have now three victories, zero defeats. Which must be a mistake, I certainly wasn’t hoping for that… My MoV is poor, obviously with such a list, so I am currently in the lower part of the ladder for those who achieved 3-0. Anyway, I’m really happy with that, as you can guess. Now, as Swiss rounds go, I’m really not optimistic for what will happen next… Well, we’ll see, I guess: round 4 soon…

 

 

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